#include "BootStrap.h"
#include "SplashScreen.h"
#include "MenuScreen.h"
#include "QuitScreen.h"
#include "Halt.h"
// (...)

BootStrap *BootStrap::instance_ = NULL;

void
BootStrap::
start () {
	GameComponent::start();

	// Register all the game components
 SplashScreen *sp = SplashScreen::instance();
 MenuScreen *mm = MenuScreen::instance();
 QuitScreen *qs = QuitScreen::instance();
 Halt *halt = Halt::instance();
	// (...)

	switch_to("SplashScreen");
}

void
BootStrap::
stop () {
	GameComponent::stop();
}

